Wizehive

Product Designer and Researcher focuses on improving grant management software. Creating rapid prototypes for complex interactions and collaborating with global multi-disciplinary team.

Trustee Trail

Product Lead for Master’s project looking to improve the safety for women and minorities in the outdoors. This was a solo project where I was Product Manager, Researcher, and Designer.

Cyberian Sled Project

Description enter here.

Health LEP Comm Board

Product Lead and Designer on a project to improve communication between Limited English Proficiency patients. We created a high fidelity mobile prototype that improved multi-lingual communication and reduced families stress for their child while in the intense hospital setting.

Garmin Internship

Product Lead that directed multidisciplinary team on inclusive iOS/Android app to monitor athlete performance, increased team engagement, & improved users’ health.

Zentracker

Semester long project web application to help college counselors track clients’ meditation prgress through ZenVR’s Virtual reality lessons

Companion AI

Semester long project to help college students manage their stress-eating tendencies by leveraging wearable tech and just-in-time interventions.

Intuit Case Competition

Product Lead and Designer for a 2 week case competition focusing on how could Intuits products help people who run their own business. Our team decided to improve busineess efficiency for the lives for Uber drivers.

Tinder Refresh

Our team conducted research and created rapid interactive prototype to improve the tinder app. This was conducted as a one month project with 4 people in undergrad 2019.

Trello Trouble

Team leader, Researcher, and Designer for a contextual injuiry project too improve a web based product. Given one month to complete the full design process and then present hi-fi protoype to improve Trello’s usefulness as a collaboration application.

Education Interactivity

Our team explored greenfield engineering ideas for novel computer interfaces that are off the desktop and beyond mobile interfaces. We identified a setting and activity, collected field data, wrote field notes, and conducted open-ended interviews. For our month project we looked into how to improve the educational setting.